Chapter 3
The Sources of Influence on Instructional Technology
Instructional
Technology has developed and emerged as a separate field with diverse domains
of research and practice. Figure 1.1 in Chapter One portrayed the range of
activity encompassed within the traditional boundaries of Instructional
Technology Design, Development, Utilization, Management, and Evaluation. Each
of these domains was defined and discussed in Chapter Two.
The range of domains in this field reflects its eclectic nature.
Elements of research, theory, and practice from related fields have found
their way into the sphere of Instructional Technology by adoption and
adaptation. As new influences are felt, they typically dominate for a time and
then blend into the existing paradigms, but even when orientations become less
dominant, their influence is usually not totally lost in either thought or
practice. However, the integration of new ideas occurs within, and reflects,
the impact of the broader social and technological contexts of the field.
As stated in Chapter Two, the first indication that a field
existed was the emergence of visual education, and subsequently audiovisual education,
as a concept. Early books by Hoban, Hoban and Zisman (1937) and Dale (1946),
assisted by extensive and effective use of media in U.S. military training
during World War II, launched the field into legitimacy. Events in other parts
of the world also highlighted the importance of media. For example, in Canada the
National Film Board, one of the earliest documentary film production agencies,
was established in 1939.
Research findings of Wood and Freeman (1929), Knowlton and Tilton
(1929) and Carpenter and Greenhill (1956) confirmed the value of media in the
process of teaching and learning and helped to establish the field. Later,
Fleming and Levie (1976; 1993) summarized much of the earlier media and
psychological research and presented their synthesis as guidelines for message
design.
Today, the field has encountered the instructional possibilities
presented by the computer as a medium of teaching and learning, as well as its
use as a tool for integrating a variety of media into a single unit of
instruction. In addition, video, which can be two-way and interactive, has
largely replaced educational film.
Concurrent with the introduction and development of instructional
media as an area of study, the notion of a science of instruction was evolving.
Instructional psychologists provided a theoretical foundation which focused on
those variables influencing learning and instruction. According to early
leaders in the field, the nature of the learner and the learning process itself
took precedence over the nature of the delivery methodology.
Some of the early audiovisual specialists referred to the work of
Watson, Thorndike, Guthrie, Tolman, and Hull. But it was not until the
appearance of Skinner's (1954) work on teaching machines and programmed
learning that professionals in the field felt that they had a psychological
base. Skinner's work in behavioral psychology, popularized by Mager (1962),
brought a new and apparently more respectable rationale for the field.
Lumsdaine and Glaser (1960) and Lumsdaine (1964) illustrated the relationship
of behavioral psychology to the field, and Wiman and Mcierhenry (1969) edited
the first major work that summarized the relationship of learning psychology
to the emerging field of Instructional Technology. Bruner (1966), Glaser (1965)
and Gagne (1965; 1989) introduced new concepts that eventually led to broader
participation of cognitive psychologists. Today, the field not only seems
convinced of the importance of the various aspects of cognitive processing of
information, but it is placing new emphasis upon the role of instructional
context and perceptions of the individual learner.
Perhaps one of the most profound changes in Instructional Technology
has come in the expansion of the arenas in which it is typically practiced.
Although it began in elementary and secondary education, the field was later
influenced by military training, adult education, and post-secondary
education, and much of today's activity is in the area of private sector
employee training. Consequently, in the current environment, there is increased
concentration on issues related to organizational change, performance
improvement, and cost benefits.
The principles, products, and procedures of Instructional Technology
continue to be vital to school effectiveness, especially in times of school
restructuring. Nevertheless, many instructional technologists feel they are not
particularly welcome in school environments, nor their ideas especially heeded.
The new technologies and new delivery methodologies, however, do offer ways of
meeting the special needs of learners and schools. An example of this
phenomenon is the emerging role of distance education in all levels of
education, from the primary grades through teacher staff development and
employee training.
Instructional Technology, and instructional design procedures in
particular, are also becoming more common in health care education and
training, and non-formal educational settings. Each of these instructional
contexts highlights the diverse needs of learners of many ages and interests,
and of organizations with many goals. These diverse settings provide
laboratories for experimenting with and perfecting the use of the new
technologies. The disparate contexts of Instructional Technology also highlight
a wide range of organizational and personal values and attitudes. Cultures vary
among the different communities, creating new problems, as well as
possibilities for new avenues of growth and development in the field.
The Key Sources of Influence
Instructional Technology can be seen as a field primarily
concerned with application, even though its principles and procedures are
theory- based. The domains of the field have evolved through the concurrent,
and at times competing, influence of values, research, and practitioner
experience, especially experience with the technologies used in instruction.
The field then becomes a child not only of theoretical knowledge, but also of
practical knowledge; however, the knowledge base of the profession is
understood and used from the particular ethos which predominates among those
who call themselves instructional technologists. Each domain is then shaped by:
·
its foundational research and theory;
·
the prevailing values and perspectives;
and
·
the capabilities of the technologies themselves.
This
chapter will explore each of these areas of influence.
The Influence of Research and Theory
Overview
Instructional Technology has been influenced by theory from
several areas. These intellectual roots are often found in other disciplines,
including:
·
psychology:
·
engineering;
·
communications;
·
computer science;
·
business; and
·
education, in general.
While research and theory are used by instructional technologists
to guide much of their work, it is common for general principles to be translated
into the form of models which summarize recommended procedures.
The most influential models describe instructional design
procedures. These theoretical areas, while typically having a key relationship
to one domain, often impact more than one part of the field. While such relationships
have the effect of blurring distinctions between the domains, they also tend to
be a unifying force within the field.
Figure 3.1 shows some of the relationships among the theory bases
and the domains of the field. This is not intended to be an exhaustive
delineation of theories pertinent to Instructional Technology; rather, it shows
the manner in which theories support the field and the overlap among domains.
Figure 3.2, on the other hand, shows the relationships between
major avenues of research and the domains of Instructional Technology. In many
cases, it is possible to directly relate research topics in this figure to a
theory base shown in Figure 3.1. For example, message design research relates
to and contributes to communication theory; learner characteristic research can
relate to motivational theory.
Unfortunately, these tidy relationships are not always present.
Some research has not been synthesized or generalized in a theoretical framework.
As an example, there is no general theory of media. Consequently, the media
effectiveness and media comparison research topics appear isolated from
theory, even though these topics relate to a specific domain, and media
research has contributed substantially to the development of the field.
Instructional Technology research is eclectic from a
methodological standpoint. Driscoll (1984) notes that using a range of research
paradigms is typical of a developing science, and therefore ideal for
instructional systems research. Consequently, the research base for the field
uses not only traditional quantitative research methods, but a variety of
alternative paradigms, such as ethnography, developmental and evaluation
research, and cost effectiveness studies.
The following sections will summarize the manner in which
specific research and theory have contributed to and influenced the domains of
Instructional Technology. It is not intended, however, that the research and
theory foundations of each domain will be fully explicated here. (See Chapter Two for related discussions of each domain.)
GAMBAR
Design
A hallmark of instructional design is the notion that its
principles and procedures are supported by research. The nature of this
research varies from traditional controlled experimentation to developmental
research to qualitative analyses of case studies. Even though alternative
design perspectives have emerged, all with research support or guided by a
distinct theoretical posture, there are key streams of thought that have
provided direction to the field. These will be discussed here.
General Systems
Theory. General systems theory has been applied to the
field through the use of instructional systems design (ISD) models. The
allegiance to these models is so widespread that the approach serves as
a-paradigm that binds the vast majority of instructional designers into a
common community. ISD, as a theory, is primarily supported by deductive logic,
evaluated practice, and successful experiences. The research base that does
exist for systematic design supports the component parts of the design process,
i.e., the effects of objectives-based instruction, or the adequacy of the
content as analyzed.
Psychological Theory
and Research. Instructional design is firmly rooted in
learning theory. Traditionally, the behaviorist viewpoint was dominant in
instructional design applications. Today, the field stresses applications from
cognitive psychology (Poison, 1993), and many are also looking to
constructivist principles for further guidance.
The behaviorist is concerned with performance as the only
evidence that learning has taken place. There has been a trend within
behaviorist research to emphasize the effects of stimulus materials upon the
resulting performances of the subjects studied. In contrast, the cognitivists
are more interested in changes in what learners know and the structure of their
knowledge. They tend to emphasize how one processes new information by
examining how one remembers this information. It is a much more internal
orientation, as opposed to the external approach of the behaviorists (Lajoie,
1993). The constructivists also are internally oriented. They assert that one's
knowledge, and the learning process itself, are rooted in a person's unique
interpretation of the world. Such views are determined by one's experience and
his or her interpretations of these experiences. This orientation emphasizes
the role of context, the context of both the instruction and the transfer situation
(Duffy and Jonassen, 1992).
Another major source of psychological influence on instructional
design procedures relates to creating and maintaining a motivated learner. The
importance of learner motivation has pervaded Instructional Technology from the
early emphasis on audiovisual aids as motivators to the current attention given
to embedding motivation design into instructional design. For example, Keller
(1987a; 1987b) has formulated specific motivation design procedures from a
broad base of psychological research. This research addresses topics such as
the role of one's expectations and behavior, interests, curiosity, need for
achievement, and academic attitudes (Keller, 1979).
Instructional Theory
and Teaching-Learning Research. Designers select
specific instructional events and activities based upon a vatic of factors that
impact the teaching-learning process. Each of these key factors also depends
upon its own research and theory base. The differences among the designs of
various events of instruction are typical attributed to the subject matter,
since. die vast majority of instruction design models are embedded in the basic
assumption that instruction should vary dependent upon the type of learning
task being addressed Subject matter classification is typically based upon one
of a variety of taxonomies, including:
·
Bloom's (1956) taxonomy of the cognitive
domain;
·
Krathwohl, Bloom and Masia's (1964)
taxonomy of the affective domain;
·
Harrow's (1972) taxonomy of the
psychomotor domain;
·
Gagnd's (1985) delineation of the five
learned capabilities; and
·
Merrill's (1983) definition of content in
Component Display Theory.
The
general approach to selecting instructional strategies, therefore
begins with classifying the learning task. However, other phases in the
design process are also dependent upon the nature of the learning task
including techniques for providing feedback (Smith and Ragan, 1993
A second key aspect of determining the basic instructional design is the selection of media. This process has held a central role in the field regardless of the complexities and capabilities of the instructional media available. In the 1950s and 1960s, Dale's Cone of Experience (Dale, 1946) was an easily understood model used to explain the levels of concreteness provided by the various categories of media, and it played a role in media selection. (See the Cone of Experience reproduced in Chapter One. Figure 1.2.) Specifically, it posited that media could be used to connect concrete and abstract concepts in order to promote learning. Dale's Cone was reflective of John Dewey's experiential philosophy of education. Subsequently, Heinich, Molenda, and Russell (1993) related the various levels of the Cone of Experience to Bruner's scheme of instructional activities—activities seen as abstract, iconic, or enactive. Current media selection models (Reiser and Gagne, 1982; Romiszowski, 1985) tend to emphasize systematic analyses of the instructional setting, content, and learner characteristics.
begins with classifying the learning task. However, other phases in the
design process are also dependent upon the nature of the learning task
including techniques for providing feedback (Smith and Ragan, 1993
A second key aspect of determining the basic instructional design is the selection of media. This process has held a central role in the field regardless of the complexities and capabilities of the instructional media available. In the 1950s and 1960s, Dale's Cone of Experience (Dale, 1946) was an easily understood model used to explain the levels of concreteness provided by the various categories of media, and it played a role in media selection. (See the Cone of Experience reproduced in Chapter One. Figure 1.2.) Specifically, it posited that media could be used to connect concrete and abstract concepts in order to promote learning. Dale's Cone was reflective of John Dewey's experiential philosophy of education. Subsequently, Heinich, Molenda, and Russell (1993) related the various levels of the Cone of Experience to Bruner's scheme of instructional activities—activities seen as abstract, iconic, or enactive. Current media selection models (Reiser and Gagne, 1982; Romiszowski, 1985) tend to emphasize systematic analyses of the instructional setting, content, and learner characteristics.
Designers
are also dependent upon the many research findings that validate the use of
general instructional methods such as lecture and discussion, cross-age
tutoring or small group interactions. In addition, there is an important body
of research on the impact and effectiveness of specific instructional tactics
such as feedback and reinforcement, drill and practice, or gaming and
simulation. There is also a large body of media comparison research that has
had the goal of determining the advantages of one teaching medium over another.
While this research orientation (as well as the importance of media in the
learning process) has been severely criticized (Clark, 1983), others are still
supporting additional research of this nature. Kozma (1991), for example, is
especially interested in the interactions between the medium of instruction and
individual learner characteristics. Such thinking continues the history of
aptitude-treatment interaction research and investigations of the impact of
individual differences in the teaching-learning process. Ross and Morrison
(1989) also continue to advocate media research; they emphasize the value of
media replication studies to compare effectiveness and efficiency outcomes.
Communications Theory and
Perception-Attention Research.
Traditional communications research, especially when combined with established
principles of human learning, has had major influence on instructional design,
especially micro-design situations such as page layout, screen design,
graphics and visual design. Research relevant to perception and gaining and
controlling attention has been of particular importance.
Research
such as this has traditionally been crucial to media design and development,
and it currently has impact on new technologies in areas such as screen design,
desk top publishing, and design of multimedia instruction. Moreover, it is
fundamentally important to the study of visual thinking, visual learning, and
visual communication.
Development
The
process of developing instruction depends upon design procedures, but the
general governing principles are derived from the nature of communication in
addition to the process of learning. Specifically, development has been
influenced by not only communication theory, but also theories of visual and
auditory processing, visual thinking, and aesthetics. In addition, the various
specialty areas within the development domain also have separate avenues of
influence stemming from research and theory.
Theory Impacting the Domain as a Whole.
Individuals working in the early days of audiovisual education realized that
their efforts were aimed at the communication of ideas through the new tools
that had been embraced by educators. Neophyte educational technologists found a
comfortable explanation of what they were trying to do in the theory of Shannon
and Weaver (1949). Primarily Shannon and Weaver described the process of
getting a message from a sender to a receiver using sensory means. A more
popular version of the model was found in Berlo's work (1960) which emphasized
the fact that people (not media) were at the heart of the process. This model
described a circular relationship between the Sender, the Message, the Channel,
and the Receiver, and was commonly called the SMCR model. Schramm (1954),
working in the field of mass communications, also applied Shannon and Weaver's
work to larger audiences, emphasizing the human behavior aspects of communication.
Individuals
in the field continued to flirt with mass communications concepts as they
explored the unconventional ideas of Marshall McLuhan (1964) with the
expectation that his insights might help explain some of the vagaries of the
field. Since mass communications and Instructional Technology use the same
media, the mass communications concepts have remained within the boundaries of
the field. For example, the research on the effects of television comes from
two areas—instructional television and mass media.
In
addition, there has been a large amount of micro-level research which has influenced
text design and techniques of developing instructional materials using the
various technologies. Computer screen design is one example of the current use
of micro-level communication guidelines.
The
development domain also has been influenced by the visual literacy movement
through the application of theories of visual thinking, visual learning, and
visual communication. Heinich, Molenda, and Russell (1993) define visual
literacy as "the learned ability to interpret visual messages accurately
and to create such messages" (p. 73). The underlying assumptions of visual
literacy are that a visual language does exist, that people do both think and
learn visually, and that people can express themselves visually (Flory, as
cited in Tovar, 1988).
Visual
thinking theory is useful in generating ideas for visual treatments in the
creation of instructional materials. Visual thinking is an internal reaction
state. It involves more manipulation of mental imagery and more sensory and
emotional association than other stages (Seels, 1993d). Arnheim (1972)
describes visual thinking as preconscious, metaphorical thought. Visual
thinking calls for the ability to organize images around elements such as line,
shape, color, texture, or composition. The elements of visuals are used to make
visual statements which have a profound impact on the learning of people of all
ages.
Applications
of visual learning theories focus on visual design and are incorporated into
mediated instruction of all types. In this respect, the principles of
aesthetics are also basic to the development processes (Schwier, 1987).
Heinich, Molenda, and Russell (1993) identify the key elements of art used in
visual design {line, shape, texture, color) and the principles of aesthetic
design (arrangement, balance, and unity). However, there are many other lists
of visual design elements and principles (Curtiss, 1987; Dondis, 1973).
Principles of visual communication also provide basic direction in the
development of instructional materials. They are used to guide processes such
as graphic design and editing (Pettersson, 1993; Willows and Houghton, 1987).
Research and Theory Impacting the Domain
Subcategories. There are four major areas of specialized
activity within the development domain print technologies, audiovisual
technologies, computer-based technologies, and integrated technologies. Within
each subcategory, preferred production processes and procedures have evolved.
The supporting research has tended to be developmental in nature, such as those
studies constructed as part of formative and summative evaluations.
A
range of techniques has emerged and been refined as a consequence of such
research. For example, with respect to print technologies, concepts of
readability and techniques for determining the readability level of text
material have emerged. The notion of structured writing and its elements has
also been applied not only in the design of education and training products,
but with other types of communication vehicles, such as memos (Jonassen, 1982).
Within
the expanding area of computer-based technologies specific techniques are
emerging with the aid of developmental research and practitioner creativity.
Programming and authoring techniques are being applied to many settings. Often
these bodies of knowledge are used in combination with other more general
design theories. The development of distance learning programs may require
general communication principles, graphic design principles, interactive
learning principles, as well as advanced electronic techniques. The process of
developing multimedia, or integrated media, instruction combines principles of
both audio and video production, computer-based authoring principles, graphic
design principles, and the more fundamental principles of instructional design.
Many
of the principles used with respect to the newer technologies are rooted in the
early research and theory related to traditional audiovisual technologies.
While there has been criticism of the lack of a clear theoretical framework of
media research (Heidt, 1988), the role of instructional media has always been
pivotal in the field. As previously discussed, researchers through the years
have conducted numerous experiments known as media comparison studies that
attempted to demonstrate the effectiveness of one medium over another, or of
mediated instruction over non-mediated instruction. These studies have provided
further attempts to refine the media selection process, as well as to validate
the use of current technology. More recent research also has addressed the
impact of specific media attributes on individual learners and on their
approach to information processing.
Research
on media (such as instructional film, television, audio tape, and slides) has
served as a rich source of information providing direction for effective media
development techniques and procedures. It not only has produced general
guidelines for effective media use, but also has addressed the issues of
specific learner skills and characteristics which facilitate effective use of
media.
Utilization
Historically,
the notion of utilization connoted aspects of media use to many practitioners
in the field, but this domain is currently expanded to include the diffusion
and utilization of knowledge, as well as the role of public policy as a
mechanism of institutionalization. Outside of Instructional Technology, the
study of utilization typically means knowledge utilization, and is influenced
by research and theory related to the history and philosophy of science and the
sociology of knowledge (Dunn, Holzner, and Zaltman, 1989). These same
principles have led to important assumptions by instructional technologists as
well.
It
is assumed that utilization is constrained by:
·
individual frames of reference;
·
social conditions;
·
problems of the entire receiving system;
and
·
the actions of communicating panics
(Dunn, Holzncr, and Zaltman, 1989).
Examples
of factors which impact the utilization of instructional processes and
materials include learner attitudes toward technology, the learner's
independence level, and other factors which create barriers to or facilitate
media and materials use in the broader instructional system. Utilization
research within Instructional Technology has addressed issues such, as the
optimal climate for media usage, the impact of media on the economic elements
of learning, and the impact of media on learning time (Thompson, Simonson, and
Hargrave, 1992). In addition, broader issues of utilization are also being
debated and studied within the field of Instructional Technology. Of special
interest is the feasibility of widespread use of instructional systems design
principles and techniques in school settings (Martin and Clemente, 1990).
Utilization
is dependent upon the process of diffusion. In this respect the work of Rogers
(1962, 1983) has provided a major influence on understanding the phenomenon of
diffusing innovations. As discussed in Chapter Two, the major product of his
exploration of the diffusion process was a model broadly based on research
concerned with the adoption of innovations. This research identified those
variables which impacted the reception of new ideas and then described the
typical process of an innovation gaining acceptance. The Rogers model is based
upon the supposition that there are four main elements operating in the
diffusion process—the characteristics of the innovation, communication
channels, time, and a social system.
In
addition, Havelock's (1971) research on development and diffusion and his
social interaction model have emphasized efforts to connect users to sources of
new knowledge. The concept of opinion leaders and their importance in the
communication process was proposed by Lazarfield and his colleagues in 1944.
His research revealed that information flowed to opinion leaders, first as a
simple transfer of information; then it flowed from opinion leaders to
followers (Lazarfield, et.al.,
1944, as cited in Rogers, 1983).
In
1957 Westley and MacLean published a communications model that provided not
only for the two step flow proposed by Lazerfield, but also for the role of
gatekeepers. Their model explained how dyadic (two person) communication, mass
communication, and feedback all played a role in the communication process (Westley
and MacLean, 1957, as cited in Burgoon and Ruffner, 1978). Since then the role
of the opinion leader has been increasingly identified as important in the
general communications process, and especially in communications for the
purpose of diffusion of innovations. Both Havel6ck (1971) and Rogers (1983)
emphasize the importance of the opinion leader.
In
addition to the role of opinion leaders, few successful applications of
Instructional Technology occur without some change in the institutions or organizations
in which they are used (Vanderschmidt and Segall, 1985). The past failure of
large scale technology innovations highlights the importance of planning for
organizational, administrative and individual change (Cuban, 1986). In many of
the newer application contexts this orientation is presented as the process of
organizational development which was described in Chapter Two. In the domains
of the 1994 definition, it is called implementation and institutionalization.
There
is a growing body of knowledge concerning the ways in which organizations can
better adapt to the challenges of a modern society, with its new markets,
technologies, and increasing need for change (Margulies and Raia, 1972). The
evolving concepts and techniques have generally emerged from using applications
of behavioral science research to achieve individual and organizational change.
However, insuring successful implementation of an innovation typically requires
that attention also be paid to issues that may not be directly associated with
instruction; this circumstance has given rise to the performance technology
approach.
Diffusion
may be the product of a variety of processes. Seven ways of utilizing research
have been identified. For example, it may be the result of an accumulation of
convincing research results, or the result of a problem solving process. The
political approach to knowledge diffusion, on the other hand, culminates in the
formation of policies and regulations (Weiss as cited in Keeves, 1989). This
type of diffusion is becoming increasingly important to practitioners, and the
research and theory is instrumental in shaping and enacting many regulations
critical to this field. For example, there is a major effort to place
restraints on showing violence on television and the time and type of
commercials shown during children's prime television viewing time.
Molenda
(1993) summarizes the theory and components of utilization by proposing that
there are at least three stages in the process. The relationship between these
stages (usage, installation, and institutionalization) is shown in Figure 3.3.
At
the simplest end of the spectrum, usage implies the simple, spontaneous or
planned, one-time use of an instructional material or technique. On the other
hand, installation occurs when the material or technique is embedded in a
larger package or instructional system, or the material or technique is
considered for permanent (or quasi-permanent) implementation within a
structured curriculum of an organization. The third stage of the process is
institutionalization. Here there is a conscious effort to embed the
instructional innovation (material, technique, or system) into the structure
and culture of an organization. Molenda's conceptualization of the stages of
utilization strengthens the taxonomic structure of this domain, since his
sequence reflects, to a great extent, the order of the subcategories in the
utilization domain.
In
an effort to provide additional synthesis of the utilization domain's
intellectual framework, Molenda (1993)
notes that its literature reflects either "the perspective of the provider
someone who is attempting to convince others to use an innovation . . . or of
the user—someone who is a potential adopter of the innovation" (p. 3).
From the provider's perspective, the concern is to find ways and means to
persuade potential users to become actual users. The change agent would turn to
literature or experience from marketing, diffusion of innovations, or perhaps
organizational development depending on whether the goal was simple usage,
installation, or institutionalization. From the user's perspective, the concern
is to select the best available materials or techniques and to find ways and
means of employing them as advantageously as possible. The user would turn to
literature addressing issues related to pedagogy, materials selection
techniques, or the effects of learner characteristics. The research and theory
discussed here has been primarily oriented to the provider.
Management
Management
concerns within the field of Instructional Technology reflect the influence of
behaviorism and systematic thinking as well as the more humanistic aspects of
communication, motivation and productivity theories. Management methodologies
and theory have been applied to the diverse areas of project and resource
administration and coordination, on the one hand, and the more general
promotion of change, on the other.
GAMBAR
The
majority of management principles have emerged from business
administration, and little management research and theory construction
has-been produced by members of the Instructional Technology community. The most profound influence upon the management domain has been
from Instructional Technology practitioners, rather than theorists (Greer,
1992). Library and media resource management practice, project management practice, facilities management practice activity in each of these areas through the years has formed the basis of current techniques.
administration, and little management research and theory construction
has-been produced by members of the Instructional Technology community. The most profound influence upon the management domain has been
from Instructional Technology practitioners, rather than theorists (Greer,
1992). Library and media resource management practice, project management practice, facilities management practice activity in each of these areas through the years has formed the basis of current techniques.
Project
management, as a concept, was "first introduced as an efficient and
effective way to assemble, in a short time, a team of people whose combined
knowledge and expertise matched up to unique situational and technical demands
posed by a given work assignment" (Rothwell and Kazanas, 1992, p. 264). It
differs from traditional management concerns to a great extent because the
authority stems from
knowledge expertise rather than line and staff organization. Consequently,
influencing and negotiation techniques assume important roles in addition
to typical practices related to planning and controlling time and resources.
knowledge expertise rather than line and staff organization. Consequently,
influencing and negotiation techniques assume important roles in addition
to typical practices related to planning and controlling time and resources.
Resource
management has historically been a key concern of school
library media specialists and classroom teachers, both of whom serve as
a manager of learning resources. The concept of resources now refers to
the broader notion of resources for learning rather than only to audiovisual
materials. As such, resources are assumed to also encompass printed
materials, environmental resources, and resource persons (Emit, 1989).
library media specialists and classroom teachers, both of whom serve as
a manager of learning resources. The concept of resources now refers to
the broader notion of resources for learning rather than only to audiovisual
materials. As such, resources are assumed to also encompass printed
materials, environmental resources, and resource persons (Emit, 1989).
Today
there is an additional emphasis in resource management on
cost effectiveness within a training environment. Once again instructional
technologists are using the theoretical frameworks from other disciplines,
such as Henderson and Quandt's (1980) economic theory of resource
employment. Exemplifying the nature of management-related theorizing
within our field, Becker and Davis (1983) have used the Henderson and
Quandt model as a basis for their economic model of industrial training.
cost effectiveness within a training environment. Once again instructional
technologists are using the theoretical frameworks from other disciplines,
such as Henderson and Quandt's (1980) economic theory of resource
employment. Exemplifying the nature of management-related theorizing
within our field, Becker and Davis (1983) have used the Henderson and
Quandt model as a basis for their economic model of industrial training.
This
model can be used to help justify the resources expended in an Instructional
Technology project.
A
natural extension of resource management is the management of delivery systems.
Here, the typical concern is with product issues, such as hardware and software
requirements, technical support to users and operators, and other operational
characteristics of the technology system. This is an emerging area in which
practice precedes the theoretical analysis of model applications.
The
last component of the management domain is information management. This area
is fundamentally influenced by information theory which "provides a way of
treating written or spoken language as a series of bits of information . . .
provides a way of measuring the information content of a particular sample. It
looks at a language as if it is an instrument for handling information without
considering the meaning of the content" (Lindenmayer, 1988, p. 312).
Information
theory forms the basis for understanding and programming computers. This is
pertinent to designing and maintaining computer networks to use for
transmission, reception, and storage of information. The applications of
information theory, however, are far reaching, as new processes of transmitting
information are becoming common place in the workplace. This same phenomenon
also occurs in educational institutions, and soon will be in the home.
Information theory is also rapidly transforming the manner in which
instructional designers work with the development of electronic performance
support systems and each of the other management areas of interest. The
management of projects, resources, and delivery systems are all influenced by
the growing dominance of information management and information theory.
Future
conceptualization of the management role of an Instructional Technologist will
not only encompass these uses of technology, but will also extend more into
human resources management and strategic planning. While much of the
orientation may again be that of a behavioral and engineering perspective, motivation
theory and change theory having a more humanistic focus may also surface.
Evaluation
Analysis,
assessment and evaluation play a pivotal role in the instructional design
process and in Instructional Technology itself. In the Worthen and Sanders (1973;
1987) framework presented in Chapter Two, evaluation is seen as a form of
research which uses the tools of research to provide the means by which
instructional technologists can make complex decisions. Educational evaluation
is thus portrayed as a type of disciplined inquiry with an orientation which
is primarily:
·
systematic;
·
criterion-referenced; and
·
usually positivistic.
Evaluation
has been most commonly associated with the behavioral orientation to
instructional design and the related positions generated by general systems
theory. General systems theory, which typically guides the overall design
process, provides the logic for most evaluation tasks encountered by
instructional technologists. Needs assessments, formative and summative
evaluations, and criterion-referenced testing are all prompted by the systems
approach. They are prompted by the need to create self-regulating systems and a
belief in the positive role of feedback.
The
birth of instructional design as a behaviorist process resulted in the regular
use of behavioral objectives, and the logical extension of objectives-oriented
instruction is criterion-referenced testing. At this time, both of these
techniques have become entrenched in design practice, even among those who
espouse a more cognitive approach. However, both the advantages and
disadvantages of objectives-based instruction typically extend to the use of
criterion-referenced testing. Nevertheless, essentially all instructional
design procedures advocate using criterion-referenced test construction for
instructional situations rather than norm-referenced techniques. Some
constructivists, however, would object to both of these traditional forms of
testing, opting for a completely different approach.
Similarly,
needs assessment and other types of front end analyses have been primarily
behavioral in orientation. This is evident by the emphasis on performance data
and breaking down content into its component parts. Design techniques such as
the use of learning hierarchies and job task analyses are clearly behavioral.
The expanded needs assessments advocated by performance technologists are also
essentially governed by a behavioral stance.
However,
currently there is an increased tendency to interject a cognitive, and at
times a constructivist, orientation to the various analysis and evaluation
tasks in the instructional systems design process. For example, many are now
considering the impact of context on learning. This position has important
implications for the needs assessment process. Many are recommending that the
needs assessment phase assume greater breadth, moving beyond concentration only
on content and placing new emphases on learner analysis and organizational and
environmental analysis (Richey, 1992; Tessmer and Harris, 1992). Others who
also reflect a cognitive orientation are questioning the reliance upon using
and measuring specific behavioral objectives because they may not lend themselves
to the "largely unique and individual organization of knowledge"
(Hannafin, 1992, p.50). Consequently, there are concerns that the product of
such instruction is surface, rather than deep, learning (Kember and Murphy,
1990).
Emphases
on higher level cognitive objectives is likely to further stimulate this domain
especially as evaluation in the cognitive paradigm takes on more diagnostic
functions. Cognitive science is influencing ways of diagnosing learning needs
during instruction and measuring achievement within the context of meaningful
and complex situations. Continued critical analyses and innovations of this
type could have important implications for assessment and evaluation procedures
as they are traditionally followed in this field.
Values and Alternative Perspectives of
the Field
Common
Values of the Field
In
most fields there are shared values which also serve as a foundation for
thinking and practice. These values may result from: similar training or work
experiences, an enculturation emanating from the theory bases, or personality
characteristics of persons attracted to that discipline.
Instructional
technologists, as a community of professionals, tend to value concepts, such
as:
·
replicability of instruction;
·
individualization;
·
efficiency;
·
generalizability of process across
content areas;
·
detailed planning;
·
analysis and specification;
·
the power of visuals; and
·
the benefits of mediated instruction.
These
unwritten priorities have evolved with the growth of the field. They form a
bond which links members of the field. Many are interested in instruction,
learning, technology, media, and the design of instruction; however, the
Instructional Technology community is united riot only by the combination of
these interests, but also by traditions and cultures which have tended to
solidify these common values and priorities.
Disciplinary
values are shaped by the other aspects of the culture the research and theory,
the dominant philosophical positions, the nature of the settings in which
applications are made, and especially for this field—the resources available.
However, in spite of the existence of common characteristics of the field,
there are, nonetheless, a number of prominent alternative views which also
shape the work of instructional technologists.
Alternative
Perspectives
Instructional
Technology is an evolving field. Since technology is, by no means, the sole
preserve of this field, Instructional Technology attracts theorists and
practitioners from many other fields. In addition, the field contains many
subspecialties, each of which may function to some extent as a separate
community of scholars and practitioners. As a result, Instructional Technology
is a field with many complexities and points of view, in spite of the existence
of many shared values.
The
concept of alternative paradigms for discovering and verifying knowledge has
recently been a major focus in many different disciplines. From a scholarly
perspective, these alternative paradigms include the move towards an acceptance
of qualitative research methodologies, the introduction of phenomenological
research, and a move toward constructivist psychology. Instructional
Technology has also felt many of these same influences.
Instructional Technology has tended to
position itself as a science; and thus most technologists are oriented toward
positivism. The positivist view holds that knowledge is inherently scientific
in nature. Objective observation is valued, and a means end, or cause effect
relationship among aspects of the environment is pursued. The positivist
strives for the ability to predict and control outcomes. Experimental,
quantitative research is the preferred mode. This philosophy was exhibited in
the field through its emphasis on evaluation and research-based theory.
While
this orientation is still dominant in much of the field today, there is
nonetheless a growing body of alternative views being presented in the field
today. These views tend to be either:
·
critical examinations of common
positions;
·
alternative theoretical orientations; or
·
alternative foundational philosophies.
Critical Examinations of the Field. Typical
of the first body of thought are criticisms of the technology emphasis in the
field and the society at large. For example, Striebel (1991) presents the
thesis that the computer "is not just another 'delivery system' but an
environment that has certain values and biases associated with it" (p.
117). Inherent in these somewhat camouflaged biases is a behavioral orientation
that becomes so pervasive that it tends to mitigate against the use of other
theoretical orientations. He also questions the feasibility of real learner
control in an instructional situation which has been so carefully pre structured
by others.
Since
technology is not the sole preserve of instructional technologists, there is
also a body of technology criticism presented by theorists and philosophers
outside of the field which provides analyses relevant to our profession.
McLuhan's explorations of media (1961; 1984) are the most popular. His work
provides a framework for questioning the impact of media on society. Bowers (1988)
also provides a direct challenge to instructional technologists who argue that
technology is totally neutral and can be molded to meet any desired goal.
Alternative Theoretical Positions.
Representative of the new theoretical perspectives is constructivist
psychology (Duffy and Jonassen , 1991). Constructivism holds that, while
physical reality exists, our only knoWledge of that reality comes from
interpretation of experience. Meaning does not and cannot exist independent of
the person who knows. Learning consists of an on-going process of interpreting
our experience and adjusting our interpretations in light of new experiences. Constructivists
talk of designing learning environments rather than didactic instructional
sequences. These environments are conceived as contexts rich in both expanded
knowledge bases, authentic problems and authentic tools for use in the solution
of those problems. There is an aversion to a pre- specification of the specific
knowledge to be mastered and a similar aversion to the simplification or
regularization of content since those processes strip instruction of the
required rich context which promotes transfer.
Another
perspective, not entirely incompatible with the constructivist orientation, is
promoted by those who highlight the strengths of situated learning.
"Situated learning occurs when students work on 'authentic tasks' whose
execution takes place in a 'real-world' setting. It does not occur when
students are taught decontextualized knowledge and skills" (Winn, 1993, p.
16). When one emphasizes situated learning, the logical extension is to see
learning as active, as ongoing, as judged more in terms of application than in
terms of acquisition (Brown and Duguid, 1993). Winn (1993) has shown how
instructional design tenets can be applied to attain the. benefits of situated
learning, and in doing so points out the importance of "teaching at a
level of generality that allows for application in multiple settings" (p.
17). He also cites the barriers often imposed by technology when striving to
introduce flexibility in instructional designs.
On
a more applied basis the performance technology movement (Geis, 1986) is also
presented as an alternative perspective of Instructional Technology, or to some
as a clear alternative to the field. It is a mindset which recognizes
individual and organizational realities when solving on the-job performance
problems. There are many similarities between traditional Instructional
Technology and performance technology, including an adherence to a systems
approach, reliance upon needs assessment, and focusing attention on the cause
of performance problems.
However,
performance technologists are more likely to identify with the business needs
and goals of their organizations, rather than learning goals. Performance
technology, as an approach to problem solving, is a product of a variety of
theoretical influences, including cybernetics, behavioral psychology,
communications theory, information theory, systems theory, management science,
and the cognitive sciences (Geis, 1986). It represents the typical pattern of
multiple theoretical influences common in this field.
Performance
technologists do not always design instructional interventions as a solution
to their problems. Performance technologists are as likely to turn to
improvements in incentives, job design, personnel selection, feedback, or
resource allocation as interventions, as they are to design instructional
interventions. It is difficult to conceive of using performance technology
principles outside of the confines of an organization, while Instructional
Technology principles could be used in any instructional situation, be it
within a formal organization or not.
Alternative Philosophies.
Finally, post-modern philosophy is encouraging critical analysis of the very
foundation of traditional beliefs and values of the field. The post-modern
perspective emphasizes the notion that Instructional Technology is as much an
art as a science. Hlynka (1991) has described post-modernism as "a way of
thinking which celebrates the multiple, the temporal, and the complex over the
modem search for the universal, the stable, and the simple" (p.28). It
presupposes that one philosophy, or one theory, is not better than another, all
exist together and should be used together. Post-modernists recognize and find
intellectual stimulation in a rich potpourri of knowledge-generating systems
and tend to view any single definition of the field (such as the one being
presented here) as a way of stifling the creativity needed to stimulate productive
inquiry and practice.
There
are many implications of the post-modern philosophy for design practice as well
as design theory. Primarily, this orientation promotes the use of new design
paradigms rather than relying upon systematic design models. This includes an
increased reliance upon aesthetic paradigms and any model which emphasizes the
complexities of a situation. There is a fundamental rejection of reductionist,
simplifying approaches. In addition, there is a rejection of the more
traditional view that change of any type is a gradual, cumulative process.
Because the use of multiple theoretical approaches is advocated, post-modernist
philosophy favors applications that result in open, flexible systems as opposed
to closed, structured, and rigid systems (Hlynka, 1991). There is a
corresponding concern with instruction that focuses only upon declarative
knowledge, instruction which isolates learners from the surrounding
"real" world, and instruction that stifles the learner's curiosity.
The
Impact of Technology
In
addition to the impact of research and theory, Instructional Technology as a
field has been, and increasingly will be, shaped by the influence of
technology and technology advancements. This occurs in spite of the continuing
efforts to define the field in terms of process, as opposed to hardware. From
the early applications of programmed instruction in the mid 1950s, to the
success of educational television using instructional design principles (e.g.
Sesame Street) in the late 1960s, to the introduction of the Apple II
microcomputer in 1977, technology has influenced growth in this field (Seels,
1989).
Currently,
the new technologies are providing the impetus for much of the current
advancement in both disciplinary theory and practice. This is what Salomon
(1992) calls the 'bottom-up' pattern of theory development. These new
technologies provide avenues of development which address many current issues,
including the need to:
·
devise principles for adapting
instruction to unique situations,
·
devise new approaches to interactive
instruction, and
·
devise instruction for non-formal
learning environments.
Technology's
impact has been described by distinguishing between the effects of technology
and the effects with technology (Salomon, 1992). This dichotomy can be used to
examine the general influence of technology on the field. When exploring the
effects of technology one can consider the growing range of delivery system
possibilities and their impact on instruction and learning. New technologies
present the prospects, for example, of creating increasingly realistic stimuli,
providing for quick access of large quantities of information, rapidly linking
information and media, and removing the barriers of distance between instructor
and learners and among learners themselves (Hannafin, 1992). Creative, skilled
instructional designers can build instructional products which take advantage
of the capability to:
·
to integrate media;
·
to incorporate almost unlimited learner
control; and even
·
to redesign themselves to adapt to
individual needs, backgrounds, and work environments.
These
improvements in technology are changing the nature of practice within the
field. They also have implications for research as well as subsequent theory
expansion. For example, learning environments using the new technologies
provide an opportunity for researchers to more completely describe the role
and impact of complex and extensive interactivity in learning, and of
aptitude-treatment interaction effects.
However,
when considering the effects with technology, the questions take a different
orientation. They focus upon the effects of an intellectual partnership
between the learner and technology, upon the role of technology-enhanced
environments on higher-order thinking and other cognitive processes (Salomon,
1992). Technology, from this point of view, becomes a force which encourages
cognitively-oriented theory and practice
In
addition to providing a wider range of instructional media, technology is also
influencing practice in the field by providing computer- based tools to support
the design tasks themselves (Gustafson and Reeves, 1990). Automated design
workstations and expert design systems will probably increase designer
productivity and reduce the constraints posed by detailed, systematic design
procedures, without sacrificing the quality attained by using traditional
instructional systems design procedures. Merrill, Li, and Jones (1990) have
suggested that these innovations will result in a second generation of
instructional design.
Summary
This
chapter has examined the primary forces which have shaped the field of
Instructional Technology research and theory, values and alternative paradigms
and the technology itself. The field has been influenced through these forces
as it evolved from a visual education movement to a more complex field applied
in a wide range of education and training environments. These forces have been
felt as the field moved from a concern with books and pictures to a concern
with computers and interactive multimedia. The forces have been felt as the
field expanded from a small group of academics and practitioners to a large,
international community of instructional technologists.
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